![clickteam fusion 2.5 enemy example ai clickteam fusion 2.5 enemy example ai](https://i.ytimg.com/vi/4spcdfTa3xk/maxresdefault.jpg)
- #CLICKTEAM FUSION 2.5 ENEMY EXAMPLE AI ZIP FILE#
- #CLICKTEAM FUSION 2.5 ENEMY EXAMPLE AI ARCHIVE#
- #CLICKTEAM FUSION 2.5 ENEMY EXAMPLE AI FULL#
- #CLICKTEAM FUSION 2.5 ENEMY EXAMPLE AI CODE#
- #CLICKTEAM FUSION 2.5 ENEMY EXAMPLE AI ZIP#
Fixed a bug that allowed the player from retrieving all rings and not get interrupted when "ruin-spinning" and being hit by fire.
#CLICKTEAM FUSION 2.5 ENEMY EXAMPLE AI CODE#
Fixed a control bug for wall latch code for Shadow in Green Grove Act 2 that would cause him to stomp down if the C button was pressed. Added a missing layer tile to a loop in Green Grove Act 2 to ensure the character always passes BEHIND the loop column Repositioned the dust emitted by the Mantis badniks in Green Grove Added the Act2 Icons introduced in v1.26 to the Act2 music tracks in the Music Options menu.
#CLICKTEAM FUSION 2.5 ENEMY EXAMPLE AI FULL#
To address slowdowns on the main menu on some systems, a full optimization pass has been made to the main menu of the game.
![clickteam fusion 2.5 enemy example ai clickteam fusion 2.5 enemy example ai](https://www.clickteam.com/wp-content/uploads/Fusion3ImageEditor.png)
Total downloads screens for previous versions has been saved here for tracking purposes: Added an additional control when starting a new game in the same game session to ensure that the emerald value is properly set and prevent a weird/broken emerald acquisition order.
![clickteam fusion 2.5 enemy example ai clickteam fusion 2.5 enemy example ai](https://img.itch.zone/aW1nLzI1OTQ0NDAucG5n/347x500/iEDRo4.png)
Special Thanks to ggk912 for reporting the following bug: Changed some load order actions to possibly solve an issue with the custom music playing in the story intro for the game. Unfortunately programs with OBS Studio still cause slowdowns when capturing the main menu. Further optimized the main menu of the game, as slowdowns persisted on some systems. Improved controls to disable ambient sound on death and before a level restart, to hopefully catch some remaining cases where the ambient sounds would stay stuck forever. Fixed the ability to trigger an incomplete bubble jump action on fans. Changed the lock-on sound of the homing target to play near the end of the lock-on animation, to better match the exact moment it effectively locks on Fixed Shadow's controls to be able to air dash with C after a jump boost and B released instead of dropping down. Fixed Shadow's controls to be able to correctly jump while boosting is held with the C button. Re-centered the homing attack target to all smoke emitting badniks (Mantis, Crocks, Spike Motobugs) that ended misplaced in 1.27. So, just be careful toggling between the screen modes. Configure -> System options -> Restore resolution on exit in Lutris settings made the original resolution return the next time it crashed. Left screen with low resolution after crash. The game works in either fullscreen or windowed mode, but it may crash after switching between full and window a few times during gameplay. * (optional) Set up a separate wineprefix to keep things clean. (otherwise would crash immediately after launch) Simply unpack the zip, and drag both the "Saturn" and the "Custom" folders into your Data\Soundtrack\ folder without overwriting the existing music. Both the savegame and control settings will carry over automatically.
#CLICKTEAM FUSION 2.5 ENEMY EXAMPLE AI ZIP#
If you're downloading a new version, you can open the zip and take the exe into the folder of your previous installation, or extract into the same path and overwrite everything.
#CLICKTEAM FUSION 2.5 ENEMY EXAMPLE AI ARCHIVE#
The archive includes xinput1_3.dll ("Microsoft Common Controller API") required for the game to work and detect controllers.
#CLICKTEAM FUSION 2.5 ENEMY EXAMPLE AI ZIP FILE#
You will gain some FPS, but you'll be forced to UNPAUSE the game by pressing ENTER.Īll commands listed above can be entered in the same shortcut, separated by space (EG: /MIS1 /OLDPAUSE).ĭownload and unpack the zip file in a directory of choice. If you experience slowdowns after the new pause system has been released, try running the game through a shortcut using the command /OLDPAUSE this will re-enable Fusion's un-pause system. "C:\BLAH BLAH BLAH\Sonic3D2d 1.17.exe" /MIS1ģ - hit OK and start the game through that link.Īs of version 1.08 should you discover that the water in game looks like a large dark wall, try to run the game through a shortcut with the command /LIGHTWATER Should you face heavy slowdowns in the game, try to run it using the "machine independant speed" option by following these steps:ġ - Make a windows shortcut to the exe of the gameĢ - Go into the link properties and add the /MIS1 command in the destination field after the double quotes Any breakable wall is destroyed on touch. Combined with his incredible strength, there is no place he can't reach.įly = A, B or C while midair. The greatest treasure hunter of his dimension and a skilled mechanic, his psychic power allows him to move in the air and water like he is flying. A character from an unstable dimension, summoned by the Flickies to save their island.